Struct winapi::d2d1::ID2D1Factory
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pub struct ID2D1Factory { pub lpVtbl: *const ID2D1FactoryVtbl, }
Fields
lpVtbl |
Methods
impl ID2D1Factory
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unsafe fn ReloadSystemMetrics(&mut self) -> HRESULT
unsafe fn GetDesktopDpi(&mut self, dpiX: *mut FLOAT, dpiY: *mut FLOAT)
unsafe fn CreateRectangleGeometry(&mut self, rectangle: *const D2D1_RECT_F, rectangleGeometry: *mut *mut ID2D1RectangleGeometry) -> HRESULT
unsafe fn CreateRoundedRectangleGeometry(&mut self, roundedRectangle: *const D2D1_ROUNDED_RECT, roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry) -> HRESULT
unsafe fn CreateEllipseGeometry(&mut self, ellipse: *const D2D1_ELLIPSE, ellipseGeometry: *mut *mut ID2D1EllipseGeometry) -> HRESULT
unsafe fn CreateGeometryGroup(&mut self, fillMode: D2D1_FILL_MODE, geometries: *mut *mut ID2D1Geometry, geometriesCount: UINT32, geometryGroup: *mut *mut ID2D1GeometryGroup) -> HRESULT
unsafe fn CreateTransformedGeometry(&mut self, sourceGeometry: *mut ID2D1Geometry, transform: *const D2D1_MATRIX_3X2_F, transformedGeometry: *mut *mut ID2D1TransformedGeometry) -> HRESULT
unsafe fn CreatePathGeometry(&mut self, pathGeometry: *mut *mut ID2D1PathGeometry) -> HRESULT
unsafe fn CreateStrokeStyle(&mut self, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES, dashes: *const FLOAT, dashesCount: UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle) -> HRESULT
unsafe fn CreateDrawingStateBlock(&mut self, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, textRenderingParams: *mut IDWriteRenderingParams, drawingStateBlock: *mut *mut ID2D1DrawingStateBlock) -> HRESULT
unsafe fn CreateWicBitmapRenderTarget(&mut self, target: *mut IWICBitmap, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT
unsafe fn CreateHwndRenderTarget(&mut self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES, hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget) -> HRESULT
unsafe fn CreateDxgiSurfaceRenderTarget(&mut self, dxgiSurface: *mut IDXGISurface, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, renderTarget: *mut *mut ID2D1RenderTarget) -> HRESULT
unsafe fn CreateDCRenderTarget(&mut self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, dcRenderTarget: *mut *mut ID2D1DCRenderTarget) -> HRESULT
Methods from Deref<Target=IUnknown>
unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT
unsafe fn AddRef(&mut self) -> ULONG
unsafe fn Release(&mut self) -> ULONG
Trait Implementations
impl Deref for ID2D1Factory
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type Target = IUnknown
The resulting type after dereferencing
fn deref(&self) -> &IUnknown
The method called to dereference a value