Struct winapi::d3d12::D3D12_GRAPHICS_PIPELINE_STATE_DESC
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[src]
pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {
pub pRootSignature: *mut ID3D12RootSignature,
pub VS: D3D12_SHADER_BYTECODE,
pub PS: D3D12_SHADER_BYTECODE,
pub DS: D3D12_SHADER_BYTECODE,
pub HS: D3D12_SHADER_BYTECODE,
pub GS: D3D12_SHADER_BYTECODE,
pub StreamOutput: D3D12_STREAM_OUTPUT_DESC,
pub BlendState: D3D12_BLEND_DESC,
pub SampleMask: UINT,
pub RasterizerState: D3D12_RASTERIZER_DESC,
pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
pub InputLayout: D3D12_INPUT_LAYOUT_DESC,
pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
pub NumRenderTargets: UINT,
pub RTVFormats: [DXGI_FORMAT; 8],
pub DSVFormat: DXGI_FORMAT,
pub SampleDesc: DXGI_SAMPLE_DESC,
pub NodeMask: UINT,
pub CachedPSO: D3D12_CACHED_PIPELINE_STATE,
pub Flags: D3D12_PIPELINE_STATE_FLAGS,
}Fields
pRootSignature | |
VS | |
PS | |
DS | |
HS | |
GS | |
StreamOutput | |
BlendState | |
SampleMask | |
RasterizerState | |
DepthStencilState | |
InputLayout | |
IBStripCutValue | |
PrimitiveTopologyType | |
NumRenderTargets | |
RTVFormats | |
DSVFormat | |
SampleDesc | |
NodeMask | |
CachedPSO | |
Flags |
Trait Implementations
impl Copy for D3D12_GRAPHICS_PIPELINE_STATE_DESC[src]
impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC[src]
fn clone(&self) -> D3D12_GRAPHICS_PIPELINE_STATE_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0
Performs copy-assignment from source. Read more