Struct winapi::d3d12::D3D12_GRAPHICS_PIPELINE_STATE_DESC
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pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { pub pRootSignature: *mut ID3D12RootSignature, pub VS: D3D12_SHADER_BYTECODE, pub PS: D3D12_SHADER_BYTECODE, pub DS: D3D12_SHADER_BYTECODE, pub HS: D3D12_SHADER_BYTECODE, pub GS: D3D12_SHADER_BYTECODE, pub StreamOutput: D3D12_STREAM_OUTPUT_DESC, pub BlendState: D3D12_BLEND_DESC, pub SampleMask: UINT, pub RasterizerState: D3D12_RASTERIZER_DESC, pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC, pub InputLayout: D3D12_INPUT_LAYOUT_DESC, pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, pub NumRenderTargets: UINT, pub RTVFormats: [DXGI_FORMAT; 8], pub DSVFormat: DXGI_FORMAT, pub SampleDesc: DXGI_SAMPLE_DESC, pub NodeMask: UINT, pub CachedPSO: D3D12_CACHED_PIPELINE_STATE, pub Flags: D3D12_PIPELINE_STATE_FLAGS, }
Fields
pRootSignature | |
VS | |
PS | |
DS | |
HS | |
GS | |
StreamOutput | |
BlendState | |
SampleMask | |
RasterizerState | |
DepthStencilState | |
InputLayout | |
IBStripCutValue | |
PrimitiveTopologyType | |
NumRenderTargets | |
RTVFormats | |
DSVFormat | |
SampleDesc | |
NodeMask | |
CachedPSO | |
Flags |
Trait Implementations
impl Copy for D3D12_GRAPHICS_PIPELINE_STATE_DESC
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impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC
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fn clone(&self) -> D3D12_GRAPHICS_PIPELINE_STATE_DESC
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more