Struct winapi::d3d12::D3D12_GRAPHICS_PIPELINE_STATE_DESC [] [src]

pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {
    pub pRootSignature: *mut ID3D12RootSignature,
    pub VS: D3D12_SHADER_BYTECODE,
    pub PS: D3D12_SHADER_BYTECODE,
    pub DS: D3D12_SHADER_BYTECODE,
    pub HS: D3D12_SHADER_BYTECODE,
    pub GS: D3D12_SHADER_BYTECODE,
    pub StreamOutput: D3D12_STREAM_OUTPUT_DESC,
    pub BlendState: D3D12_BLEND_DESC,
    pub SampleMask: UINT,
    pub RasterizerState: D3D12_RASTERIZER_DESC,
    pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
    pub InputLayout: D3D12_INPUT_LAYOUT_DESC,
    pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
    pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
    pub NumRenderTargets: UINT,
    pub RTVFormats: [DXGI_FORMAT; 8],
    pub DSVFormat: DXGI_FORMAT,
    pub SampleDesc: DXGI_SAMPLE_DESC,
    pub NodeMask: UINT,
    pub CachedPSO: D3D12_CACHED_PIPELINE_STATE,
    pub Flags: D3D12_PIPELINE_STATE_FLAGS,
}

Fields

pRootSignature
VS
PS
DS
HS
GS
StreamOutput
BlendState
SampleMask
RasterizerState
DepthStencilState
InputLayout
IBStripCutValue
PrimitiveTopologyType
NumRenderTargets
RTVFormats
DSVFormat
SampleDesc
NodeMask
CachedPSO
Flags

Trait Implementations

impl Copy for D3D12_GRAPHICS_PIPELINE_STATE_DESC
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impl Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC
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fn clone(&self) -> D3D12_GRAPHICS_PIPELINE_STATE_DESC

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

Derived Implementations

impl Debug for D3D12_GRAPHICS_PIPELINE_STATE_DESC
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.