pub struct ID3D11DeviceVtbl {
pub parent: IUnknownVtbl,
pub CreateBuffer: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_BUFFER_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppBuffer: *mut *mut ID3D11Buffer) -> HRESULT,
pub CreateTexture1D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE1D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture1D: *mut *mut ID3D11Texture1D) -> HRESULT,
pub CreateTexture2D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE2D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture2D: *mut *mut ID3D11Texture2D) -> HRESULT,
pub CreateTexture3D: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_TEXTURE3D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture3D: *mut *mut ID3D11Texture3D) -> HRESULT,
pub CreateShaderResourceView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC, ppSRView: *mut *mut ID3D11ShaderResourceView) -> HRESULT,
pub CreateUnorderedAccessView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC, ppUAView: *mut *mut ID3D11UnorderedAccessView) -> HRESULT,
pub CreateRenderTargetView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_RENDER_TARGET_VIEW_DESC, ppRTView: *mut *mut ID3D11RenderTargetView) -> HRESULT,
pub CreateDepthStencilView: unsafe extern "system" fn(This: *mut ID3D11Device, pResource: *mut ID3D11Resource, pDesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: *mut *mut ID3D11DepthStencilView) -> HRESULT,
pub CreateInputLayout: unsafe extern "system" fn(This: *mut ID3D11Device, pInputElementDescs: *const D3D11_INPUT_ELEMENT_DESC, NumElements: UINT, pShaderBytecodeWithInputSignature: *const c_void, BytecodeLength: SIZE_T, ppInputLayout: *mut *mut ID3D11InputLayout) -> HRESULT,
pub CreateVertexShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppVertexShader: *mut *mut ID3D11VertexShader) -> HRESULT,
pub CreateGeometryShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader) -> HRESULT,
pub CreateGeometryShaderWithStreamOutput: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pSODeclaration: *const D3D11_SO_DECLARATION_ENTRY, NumEntries: UINT, pBufferStrides: *const UINT, NumStrides: UINT, RasterizedStream: UINT, pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader) -> HRESULT,
pub CreatePixelShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppPixelShader: *mut *mut ID3D11PixelShader) -> HRESULT,
pub CreateHullShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppHullShader: *mut *mut ID3D11HullShader) -> HRESULT,
pub CreateDomainShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppDomainShader: *mut *mut ID3D11DomainShader) -> HRESULT,
pub CreateComputeShader: unsafe extern "system" fn(This: *mut ID3D11Device, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppComputeShader: *mut *mut ID3D11ComputeShader) -> HRESULT,
pub CreateClassLinkage: unsafe extern "system" fn(This: *mut ID3D11Device, ppLinkage: *mut *mut ID3D11ClassLinkage) -> HRESULT,
pub CreateBlendState: unsafe extern "system" fn(This: *mut ID3D11Device, pBlendStateDesc: *const D3D11_BLEND_DESC, ppBlendState: *mut *mut ID3D11BlendState) -> HRESULT,
pub CreateDepthStencilState: unsafe extern "system" fn(This: *mut ID3D11Device, pDepthStencilDesc: *const D3D11_DEPTH_STENCIL_DESC, ppDepthStencilState: *mut *mut ID3D11DepthStencilState) -> HRESULT,
pub CreateRasterizerState: unsafe extern "system" fn(This: *mut ID3D11Device, pRasterizerDesc: *const D3D11_RASTERIZER_DESC, ppRasterizerState: *mut *mut ID3D11RasterizerState) -> HRESULT,
pub CreateSamplerState: unsafe extern "system" fn(This: *mut ID3D11Device, pSamplerDesc: *const D3D11_SAMPLER_DESC, ppSamplerState: *mut *mut ID3D11SamplerState) -> HRESULT,
pub CreateQuery: unsafe extern "system" fn(This: *mut ID3D11Device, pQueryDesc: *const D3D11_QUERY_DESC, ppQuery: *mut *mut ID3D11Query) -> HRESULT,
pub CreatePredicate: unsafe extern "system" fn(This: *mut ID3D11Device, pPredicateDesc: *const D3D11_QUERY_DESC, ppPredicate: *mut *mut ID3D11Predicate) -> HRESULT,
pub CreateCounter: unsafe extern "system" fn(This: *mut ID3D11Device, pCounterDesc: *const D3D11_COUNTER_DESC, ppCounter: *mut *mut ID3D11Counter) -> HRESULT,
pub CreateDeferredContext: unsafe extern "system" fn(This: *mut ID3D11Device, ContextFlags: UINT, ppDeferredContext: *mut *mut ID3D11DeviceContext) -> HRESULT,
pub OpenSharedResource: unsafe extern "system" fn(This: *mut ID3D11Device, hResource: HANDLE, ReturnedInterface: REFIID, ppResource: *mut *mut c_void) -> HRESULT,
pub CheckFormatSupport: unsafe extern "system" fn(This: *mut ID3D11Device, Format: DXGI_FORMAT, pFormatSupport: *mut UINT) -> HRESULT,
pub CheckMultisampleQualityLevels: unsafe extern "system" fn(This: *mut ID3D11Device, Format: DXGI_FORMAT, SampleCount: UINT, pNumQualityLevels: *mut UINT) -> HRESULT,
pub CheckCounterInfo: unsafe extern "system" fn(This: *mut ID3D11Device, pCounterInfo: *mut D3D11_COUNTER_INFO),
pub CheckCounter: unsafe extern "system" fn(This: *mut ID3D11Device, pDesc: *const D3D11_COUNTER_DESC, pType: *mut D3D11_COUNTER_TYPE, pActiveCounters: *mut UINT, szName: LPSTR, pNameLength: *mut UINT, szUnits: LPSTR, pUnitsLength: *mut UINT, szDescription: LPSTR, pDescriptionLength: *mut UINT) -> HRESULT,
pub CheckFeatureSupport: unsafe extern "system" fn(This: *mut ID3D11Device, Feature: D3D11_FEATURE, pFeatureSupportData: *mut c_void, FeatureSupportDataSize: UINT) -> HRESULT,
pub GetPrivateData: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void) -> HRESULT,
pub SetPrivateData: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, DataSize: UINT, pData: *const c_void) -> HRESULT,
pub SetPrivateDataInterface: unsafe extern "system" fn(This: *mut ID3D11Device, guid: REFGUID, pData: *const IUnknown) -> HRESULT,
pub GetFeatureLevel: unsafe extern "system" fn(This: *mut ID3D11Device) -> D3D_FEATURE_LEVEL,
pub GetCreationFlags: unsafe extern "system" fn(This: *mut ID3D11Device) -> UINT,
pub GetDeviceRemovedReason: unsafe extern "system" fn(This: *mut ID3D11Device) -> HRESULT,
pub GetImmediateContext: unsafe extern "system" fn(This: *mut ID3D11Device, ppImmediateContext: *mut *mut ID3D11DeviceContext),
pub SetExceptionMode: unsafe extern "system" fn(This: *mut ID3D11Device, RaiseFlags: UINT) -> HRESULT,
pub GetExceptionMode: unsafe extern "system" fn(This: *mut ID3D11Device) -> UINT,
}
Fields
parent | |
CreateBuffer | |
CreateTexture1D | |
CreateTexture2D | |
CreateTexture3D | |
CreateShaderResourceView | |
CreateUnorderedAccessView | |
CreateRenderTargetView | |
CreateDepthStencilView | |
CreateInputLayout | |
CreateVertexShader | |
CreateGeometryShader | |
CreateGeometryShaderWithStreamOutput | |
CreatePixelShader | |
CreateHullShader | |
CreateDomainShader | |
CreateComputeShader | |
CreateClassLinkage | |
CreateBlendState | |
CreateDepthStencilState | |
CreateRasterizerState | |
CreateSamplerState | |
CreateQuery | |
CreatePredicate | |
CreateCounter | |
CreateDeferredContext | |
OpenSharedResource | |
CheckFormatSupport | |
CheckMultisampleQualityLevels | |
CheckCounterInfo | |
CheckCounter | |
CheckFeatureSupport | |
GetPrivateData | |
SetPrivateData | |
SetPrivateDataInterface | |
GetFeatureLevel | |
GetCreationFlags | |
GetDeviceRemovedReason | |
GetImmediateContext | |
SetExceptionMode | |
GetExceptionMode | |