Struct winapi::d3d11::ID3D11Device
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pub struct ID3D11Device { pub lpVtbl: *const ID3D11DeviceVtbl, }
Fields
lpVtbl |
Methods
impl ID3D11Device
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unsafe fn CreateBuffer(&mut self, pDesc: *const D3D11_BUFFER_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppBuffer: *mut *mut ID3D11Buffer) -> HRESULT
unsafe fn CreateTexture1D(&mut self, pDesc: *const D3D11_TEXTURE1D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture1D: *mut *mut ID3D11Texture1D) -> HRESULT
unsafe fn CreateTexture2D(&mut self, pDesc: *const D3D11_TEXTURE2D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture2D: *mut *mut ID3D11Texture2D) -> HRESULT
unsafe fn CreateTexture3D(&mut self, pDesc: *const D3D11_TEXTURE3D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, ppTexture3D: *mut *mut ID3D11Texture3D) -> HRESULT
unsafe fn CreateShaderResourceView(&mut self, pResource: *mut ID3D11Resource, pDesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC, ppSRView: *mut *mut ID3D11ShaderResourceView) -> HRESULT
unsafe fn CreateUnorderedAccessView(&mut self, pResource: *mut ID3D11Resource, pDesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC, ppUAView: *mut *mut ID3D11UnorderedAccessView) -> HRESULT
unsafe fn CreateRenderTargetView(&mut self, pResource: *mut ID3D11Resource, pDesc: *const D3D11_RENDER_TARGET_VIEW_DESC, ppRTView: *mut *mut ID3D11RenderTargetView) -> HRESULT
unsafe fn CreateDepthStencilView(&mut self, pResource: *mut ID3D11Resource, pDesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC, ppDepthStencilView: *mut *mut ID3D11DepthStencilView) -> HRESULT
unsafe fn CreateInputLayout(&mut self, pInputElementDescs: *const D3D11_INPUT_ELEMENT_DESC, NumElements: UINT, pShaderBytecodeWithInputSignature: *const c_void, BytecodeLength: SIZE_T, ppInputLayout: *mut *mut ID3D11InputLayout) -> HRESULT
unsafe fn CreateVertexShader(&mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppVertexShader: *mut *mut ID3D11VertexShader) -> HRESULT
unsafe fn CreateGeometryShader(&mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader) -> HRESULT
unsafe fn CreateGeometryShaderWithStreamOutput(&mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pSODeclaration: *const D3D11_SO_DECLARATION_ENTRY, NumEntries: UINT, pBufferStrides: *const UINT, NumStrides: UINT, RasterizedStream: UINT, pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader) -> HRESULT
unsafe fn CreatePixelShader(&mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppPixelShader: *mut *mut ID3D11PixelShader) -> HRESULT
unsafe fn CreateHullShader(&mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppHullShader: *mut *mut ID3D11HullShader) -> HRESULT
unsafe fn CreateDomainShader(&mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppDomainShader: *mut *mut ID3D11DomainShader) -> HRESULT
unsafe fn CreateComputeShader(&mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, pClassLinkage: *mut ID3D11ClassLinkage, ppComputeShader: *mut *mut ID3D11ComputeShader) -> HRESULT
unsafe fn CreateClassLinkage(&mut self, ppLinkage: *mut *mut ID3D11ClassLinkage) -> HRESULT
unsafe fn CreateBlendState(&mut self, pBlendStateDesc: *const D3D11_BLEND_DESC, ppBlendState: *mut *mut ID3D11BlendState) -> HRESULT
unsafe fn CreateDepthStencilState(&mut self, pDepthStencilDesc: *const D3D11_DEPTH_STENCIL_DESC, ppDepthStencilState: *mut *mut ID3D11DepthStencilState) -> HRESULT
unsafe fn CreateRasterizerState(&mut self, pRasterizerDesc: *const D3D11_RASTERIZER_DESC, ppRasterizerState: *mut *mut ID3D11RasterizerState) -> HRESULT
unsafe fn CreateSamplerState(&mut self, pSamplerDesc: *const D3D11_SAMPLER_DESC, ppSamplerState: *mut *mut ID3D11SamplerState) -> HRESULT
unsafe fn CreateQuery(&mut self, pQueryDesc: *const D3D11_QUERY_DESC, ppQuery: *mut *mut ID3D11Query) -> HRESULT
unsafe fn CreatePredicate(&mut self, pPredicateDesc: *const D3D11_QUERY_DESC, ppPredicate: *mut *mut ID3D11Predicate) -> HRESULT
unsafe fn CreateCounter(&mut self, pCounterDesc: *const D3D11_COUNTER_DESC, ppCounter: *mut *mut ID3D11Counter) -> HRESULT
unsafe fn CreateDeferredContext(&mut self, ContextFlags: UINT, ppDeferredContext: *mut *mut ID3D11DeviceContext) -> HRESULT
unsafe fn OpenSharedResource(&mut self, hResource: HANDLE, ReturnedInterface: REFIID, ppResource: *mut *mut c_void) -> HRESULT
unsafe fn CheckFormatSupport(&mut self, Format: DXGI_FORMAT, pFormatSupport: *mut UINT) -> HRESULT
unsafe fn CheckMultisampleQualityLevels(&mut self, Format: DXGI_FORMAT, SampleCount: UINT, pNumQualityLevels: *mut UINT) -> HRESULT
unsafe fn CheckCounterInfo(&mut self, pCounterInfo: *mut D3D11_COUNTER_INFO)
unsafe fn CheckCounter(&mut self, pDesc: *const D3D11_COUNTER_DESC, pType: *mut D3D11_COUNTER_TYPE, pActiveCounters: *mut UINT, szName: LPSTR, pNameLength: *mut UINT, szUnits: LPSTR, pUnitsLength: *mut UINT, szDescription: LPSTR, pDescriptionLength: *mut UINT) -> HRESULT
unsafe fn CheckFeatureSupport(&mut self, Feature: D3D11_FEATURE, pFeatureSupportData: *mut c_void, FeatureSupportDataSize: UINT) -> HRESULT
unsafe fn GetPrivateData(&mut self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void) -> HRESULT
unsafe fn SetPrivateData(&mut self, guid: REFGUID, DataSize: UINT, pData: *const c_void) -> HRESULT
unsafe fn SetPrivateDataInterface(&mut self, guid: REFGUID, pData: *const IUnknown) -> HRESULT
unsafe fn GetFeatureLevel(&mut self) -> D3D_FEATURE_LEVEL
unsafe fn GetCreationFlags(&mut self) -> UINT
unsafe fn GetDeviceRemovedReason(&mut self) -> HRESULT
unsafe fn GetImmediateContext(&mut self, ppImmediateContext: *mut *mut ID3D11DeviceContext)
unsafe fn SetExceptionMode(&mut self, RaiseFlags: UINT) -> HRESULT
unsafe fn GetExceptionMode(&mut self) -> UINT
Methods from Deref<Target=IUnknown>
unsafe fn QueryInterface(&mut self, riid: REFIID, ppvObject: *mut *mut c_void) -> HRESULT
unsafe fn AddRef(&mut self) -> ULONG
unsafe fn Release(&mut self) -> ULONG
Trait Implementations
impl Deref for ID3D11Device
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type Target = IUnknown
The resulting type after dereferencing
fn deref(&self) -> &IUnknown
The method called to dereference a value